Download Tutorial Interior 3D Rendering with 3ds Max + Vray: The Quickest Way. Designed for all levels of 3ds Max and Vray users, you’ll learn how to master 3D rendering and useful techniques used in 3ds Max to create amazing images. ![]() Commview drivers. This is Kanak and I want to explain you here exclusively on tonytextures.com how you can easily set up a daylight interior scenery in 3ds MAX by using VRay rendering engine with a bit of Photoshop correction of the RAW rendering afterwards. I would love to call my approach rendering through the eye of a photographer. I think this is the best way for you to learn how to render without knowing a thousand of parameter. I will go through following steps to explain my method: • Modeling the scene • Creating the materials for the scene • Select your camera view • Set up the lighting day or night. Remember: Because of we are using the photographic way we do not need to change the lights default parameters a lot. Instead we can manage it with the camera. • Choose the correct camera exposer. This is really important because with right exposer I mean right shutter speed, F-number and ISO (parameters that determine photos in real live) It is important to understand that a physical camera in VRay needs to be set up just like the real worlds DSLR cameras • The post production is the last step – but it is a really important one! Every photographer tries to get the most out of his photos in Photoshop, so do we. Therefore I save my rendering in RAW format to have full control in Photoshop afterwards. Before we start I want to give a small shoutout to our free “openArchiVIZpack” we use for a lot of our archi viz tutorials. We put together here 60 archiviz graphics like cutout trees, plants and people as well as tileable textures and sky background images. And you are even allowed to use it for commercial projects – so no excuse anymore to grab it now: 3D Model of a Standard Office Room OK – so let´s get started: 1_the-room-that-we-will-work-with I have created a standard 3d office room that should be used for this interior daylight rendering tutorial. I also put in some basic 3D furniture low polygonal models – nothing special. 2_3d-Models-for-VRay-interior-architectural-scenery Because the light should fall through the window I also imported very simple vertical blind as window curtain to create some nice effects with the daylight. 3_Vertical blinds for window Enable Gamma/LUT Correction in 3DS MAX The first step is to “Enable Gamma/LUT Correction”. You will find it via Customize>Preferences on the “Gamma” tab. 4_GammaLUT-Correction-in-3DS-MAX Basically, gamma is the relationship between the brightness of a pixel as it appears on the screen, and the numerical value of that pixel in the rendering. Because we want to to render a RAW image (physically correct) we deactivate with this step the increase of brightness which will normally automatically be created because the screen itself will reduce the brightness again. Background information for geeks: Almost every computer monitor has one thing in common. They all have an intensity to voltage response curve which is roughly a 2.5 power function.
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